Our Happy Clients
INSURACE
Client: PRUDENTIAL
Each person goes through life differently, and the goal of the game is to live the best life you can. To excel in the game of life, you must get a good job, use your insurance and investments wisely, and navigate luck & doom scenarios well. Thrive in your journey by managing your health and building your wealth!
NO GUTS NO GLORY
Client: NATIONAL UNIVERSITY SINGAPORE
Our guts need to be engrafted with good microbes to help us develop well and stay healthy! In this game, you resort to all kinds of scientific and pseudo-scientific methods to engineer your gut microbiome. Alas, not every effort will pay off and only successfully engrafted microbes provide the benefits that count! There can be only one whose microbiome is worthy of good health… Will it be you? Or will you perish in a poopy porta-potty?
THE PURSUIT OF HIGHER 格局
Clients: Avril, Gabriel, Jonathan, Kelvin, Kin, Kris, Nick AND WENDY
A game that challenges leader's knowledge on how to bring the best out of their team. You will be challenge by a series of questions and challenges and overcoming the challenge will earn you the title of the strategist supreme!
MONEPOLY
Client: Anglo-Chinese School (Junior)
A game teaches about money and budgeting! The game takes place in a canteen with delicious food of various prices. Are you able to manage your allowance wisely and come out ahead of the game?
AWESOME WOMEN
Client: Monmon Books Pte Ltd
The Awesome Women Game is a collection of card games designed to inspire today’s children to be tomorrow’s role models. Through simple and fun games, the Awesome Women Game is a powerful way for children of all ages to discover awesome women, internalize their life experiences and embody awesomeness in their own way. Are you ready to be AWESOME?
SPIN'SPIRATION
Client: Wesley Methodist Church
Want to look for an activity to do but not sure what to do? Here is Spin'spiration, a simple activity game to help family decide what to do for the moment!
SHINE ADVENTURE
Client: Henry Park Primary School
An evil wizard is attacking Henry Park and the students must explore the school and discover the values needed to defeat the evil wizard. Can they work together and avoid the traps and open treasure chests to discover tools and spells of value to defeat the wizard before the time runs out?
READY STEADY START
Client: INSTITUTE OF TECHNICAL EDUCATION
Learn about the work and challenges facing a paramedic in this educational board game - Ready Steady Start. Are you able to save as many patients as possible by identifying the right type of treatment for each type of injuries.
ADAPTATIONS
Client: Zhangde Primary School
What is a better way to learn about evolution than through a board game? Illustrated by the students of the school, the game promises to teach students about evolution in a fun and engaging manner.
PLAYGROUND FOR ENTREPRENEURS
Client: PLAYGROUND FOR ENTREPRENEuRS
Want to find out how you can gamify your entrepreneurship education and coaching? Playground for Entrepreneurs boardgame guides a budding entrepreneur through the various steps of business building and tackle those difficult questions that every business owner needs to ask.
BOBATOPIA
Client: I LOVE Taimei
Drinking bubble tea with a group of friends with nothing to do? Bobatopia is a card game commissioned to let players have fun collecting their favorite Taiwanese street food while learning about the food selection and store location of popular Taiwanese franchise I Love Taimei.
SERVICE SALES FORCE CHALLENGE
Client: METTLER TOLDEO
MT Sales game is a game is a co-operative game for 3-5 players where players have to work together as a sales force to bring customers through the sales process and keeping the customers happy. Work together to close as much sales as possible and earn enough points to become the top sales team!
SPIN-IT SCIENCE
Client: Sengkang Primary School
Spin-it Science is designed to help students learn about different science subjects in a fun and entertaining manner. Students compete with each other to earn as many points as possible by answering science related questions as detailed as possible.
HOUSE IT GOING
Client: South Central Community Family Service Centre
Work together with your family in this cooperative game about finding and affording the right flat. Beware the many problems and obstacles that may appear along the way!
SLAP THE TENSES!
Client: slapthetenseS
A family educational game card for age 6 and above! Learning tenses becomes fast-paced and fun in this exciting new game card! Mix up the Past Tense and Present Tense cards, then see who's quick enough to slap them when they match.
SINGAPUNK 2040 ROLE PLAYING GAME
Client: Ministry of Culture, Community and Youth
The SingaPunk 2040 role-playing game will allow you to consider different perspectives, and engage in collaborative decision-making. As a group, you will play through a series of encounters in a future Singapore, where some humans have been enhanced with cybernetic modifications, serious environmental challenges have resulted in drastic changes to the Singapore landscape.
SAVING SEMAKAU
Client: Anchor Green Primary School
Saving Semakau is a environmental conservation game designed to teach children about the benefits of waste management and environmental protection.
LOCKDOWN!
Client: NUS Saw Swee Hock School of Public Health
Travel back in time to the beginning of the COVID-19 pandemic and slip into the role of governments, as they implement various measures to contain the disease in their country, Save the most COVID-19 patients, while different forms of trouble arise on the way. Find out which public health measure to employ in each situation and ask for international collaboration when things get really tough.
DATA HEIST
Client: MARK LEE
Data Heist is the first card game in the world created to educate players on topics related to Data Protection and Personal Cyber Hygiene. Players play the role of an amateur hacker and to “steal” as much data as they can from unsuspecting victims in the marketplace using three of the most common forms of attacks that usually result in data loss.
FIXED INCOME MARKETPLACE
Client: WILSON LIM
Want to learn about fixed income and bonds? Engage in this mini card game to understand the ins and outs of the world of fixed income.
THE FOXAGON
Client: SINGAPORE POLICE FORCE
The Foxagon is a board game designed to foster closer bonds among the officers and their family members, in the light of the COVID-19 pandemic.
PEOPLE, POCKETS, PLACES
Client: Academy of Singapore Teacher
In this simulation card game, players take on the roles of executive and administrative staff (EAS) in a school. The goal is to work together to maintain the school premises and ensure smooth running of school operations.
SIMSG EXPRESS
Client: SINGAPORE DISCOVERY CENTER
The year is 2021. Singapore has worked hard to develop into the nation that we have today. Now, the governing of Singapore has been de-centralised into 8 different Districts. You must plan, build and develop your neighborhood into the best district in Singapore! Work hard to make your Singapore a place you want to call home!
COMMUNITY CARE
Client: PASIR RIS PUNGGOL TOWN COUNCIL
Community Care is a 3 mins, fast moving matching game where you try to solve neighborhood problems by identifying the issues and calling in the right government agencies to assist on the problem.
FUN SPELLING
Client: KIDS TESTING & DYSLEXIA CENTRE
Fun Spelling is a language tool used to assist young children in learning Chinese and English words.
JAZZ FUN BOX
Client: Cheryl Ann Spencer
Ever wonder how music ensemble work? Don't worry, here comes Jazz Fun Box which will educate players on different aspect of the musical world, such as history, chords, scales and triads. Designed by renowned Jazz Pianist Cheryl Ann Spencer, this game promises a colorful experience into the world of music.
BOT-THE-BUILDER
Client: Brother Singapore
Bot-the-Builder is a corporate compliance board game that aims to engage players on important topics such as company values, ethics and morality.
SUCCESSOR(继承者)
Successor is an entrepreneur game where you try to run your family business to the ground, so that you, the successor, can choose the life you want. The game is designed to teach about the elements of a successful business and how to maintain the success. The game is developed in simplified Chinese for the China consumers.
Client: BEIJI Enterprise
SCISSORS PAPER STONE
Client: FEI YUE FAMILY SERVICES
Tapping on the traditional concept of scissors paper stone in a card game format, Scissors Paper Stone is a simple card game designed for care-givers to engage dementia patients, helping dementia patients to promote cognitive stimulation.
DOGGOHOME
Doggohome was created in the hopes of promoting more quality time spent among friends/family while subtly educating dog caring responsibilities through a fun game.
Client: WOOFWAGGErs
RACE TOWARDS HARMONY
Client: TAMPINES SECONDARY SCHOOL
Race Towards Harmony is a game that highlights cultural norms of the different races and religions in multi-racial Singapore. The game helps students to appreciate the diversity of cultural melting pot that makes Singapore unique.
AFFLUENT
Client: PATRICK CHANG
Affluent is developed by best selling financial author and wealth manager Patrick Chang with the aim of educating his community the importance of setting financial dreams and how to make use of various financial instruments to accumulate enough wealth to fulfill these dreams.
狮城谍战 (LION CITY SPY WAR)
Client: ST JOSEPH'S
INSTITUTION JUNIOR
Lion City Spy War is a card game designed for the Character & Citizenship Education for SJIJ for the purpose of teaching the 5 pillars of total defense of Singapore. This game was launched during Total Defense Day in 2019.
CHEMISTRY GRABBLE
Client: Nanyang Polytechnic
Chemistry Grabble is a board game with tiles to teach students about the basics of organic chemistry at the tertiary level. The tiles consist of reagents and compounds commonly taught in chemistry topics.
DINOSEACAT
Client: GENUS
Dinoseacat is designed in collaboration with Motiox for Genus with the intention to engage non-native speaking children in learning common English words. The game is set in an imaginary world where Dinoseacat has just stolen a year worth of ramen and went missing. Players would make use of word clues to find the naughty Dinoseacat and bring him to task!
CHIT CHAT CARDS
Client: SENTOSA
Sentosa Chit Chat cards is designed to be an interactive engagement tool among visitors during their visit to the Fort Siloso. It was launched in May 2018 as part of the Children's Season program.
GURU
Client: Ministry Of Education SINGAPORE
GURU the board game, is designed to simulate a student study life cycle and is meant for Singapore's Ministry of Education internal training purpose. Working with the client's existing game mechanic, we helped to polish and implement the creative direction, and manufacture the end product for their training purposes.